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Merchants of Magick: Dangerous Business

Merchants of Magick: Dangerous Business - Main image
$19.5 $30 In stock

In the Dangerous Business Expansion, monsters are at the gates and each Merchant is hoping that they can equip their sponsored Adventurer with enough items and equipment to fend off the horde of creatures. Dangerous Business replaces sponsored Adventurer cards with new Adventurer boards.  As you craft new items, your Adventurer’s prowess in battle will increase. Once it meets or exceeds a monster’s health, you can defeat the creatures to set up powerful combos.

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Customer Reviews (4.6 / 5 · 5 reviews)

Elizabeth U. ★★★★★

The monster siege mechanic totally changes how you plan your turn — now you're racing to gear up your adventurer before the horde hits instead of just optimizing profit. Plays great as a two-player game and the new adventurer cards slot right into the base set.

Henry Y. ★★★★★

The pressure of equipping your adventurer against the horde makes every item choice feel critical—finally a co-op game where my shopping decisions actually matter.

Elizabeth O. ★★★★★

Monsters at the gates changes the whole rhythm of the base game — suddenly you're gearing your Adventurer for survival instead of just maximizing profit, which makes every item choice feel tense. The expansion fits neatly into the original box too. My group lost a close one last Friday and immediate