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Lawyer Up: Witch Trial

Lawyer Up: Witch Trial - Main image
$10.95 $15 In stock

Category: Expansion

Between February 1692 and May 1693 more than two hundred people were accused of being witches in colonial Massachusetts. This case takes a look at this infamous time in America's history, where mass hysteria is taking hold of the judicial system.



The Witch Trial does away with the jury and is instead lead by an angry mob who is ready to hang anybody they believe is a witch. The goal of the Prosecution is to hang 3 witnesses as witches before they run out of cards. The defense is scrambling to keep the mob under control and prevent a full blown witch hunt!

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Customer Reviews (4.8 / 5 · 5 reviews)

Grace X. ★★★★★

The historical grounding in the actual 1692-1693 trials gives this expansion a weight most cases lack, and the colonial Massachusetts setting makes every accusation feel personal. The scenario's built-in paranoia mechanics turned my group into a pack of finger-pointing maniacs within ten minutes.

Zoe B. ★★★★★

I wasn't sure how they'd turn a witch trial into a playable expansion, but the way it folds historical accusations into the mechanics is genuinely clever. The 1692 Massachusetts setting comes through in every card, and it made our group actually talk about the history between rounds.

Kevin ★★★★★

I picked this up expecting just another case pack, but the historical detail on the 1692 accusations is genuinely impressive. Reading the actual witch trial testimony woven into the clues made our game night feel like a real history lesson.