Rock Manor Games Online

The Few and Cursed Roleplaying Game

The Few and Cursed Roleplaying Game - Main image
$20.09 $29.99 In stock

Category: Book

In the dusty sands of the water-less world that is our cursed earth, monsters roam free. They hold a secret, one that is known only to a few: these monsters are actually people. People who have sought too much power collecting objects imbued with the supernatural.  These cursed objects don’t offer their power freely and corrupt these people and twist them into horrific creatures. What will you do with this knowledge? Will you try to live a normal life raising barns, mining water, and fighting off bandits? Or will you chase these cursed creatures and take their power for your own? Or perhaps there is a middle ground, living the nomadic life of an outlaw and avoiding these monsters altogether?

The choice is yours in The Few and Cursed: Roleplaying Game…

Free Quickstart download: https://www.drivethrurpg.com/product/407566/The-Few-and-Cursed-RPG-Quickstart

The Few and Cursed: Roleplaying Game is a 2-6 player (best at 3-5) standalone supplement/expansion to Rock Manor Games' Maximum Apocalypse: RPG system based on the indie comic book of the same name. It focuses on a supernatural apocalypse that evaporates most of the water on earth. Players take on the roles of survivors, adventuring across the dangerous desert attempting to survive the many dangers that lurk around every corner. 

This book provides all the tools you need to create your own stories in the Few and Cursed universe. It is all you need to play. While the system is based off Maximum Apocalypse: The Roleplaying Game, the MARPG Core Rules are not required to play this game (though the Few and Cursed RPG can easily be added as an additional Personal Apocalypse and supplement to any Maximum Apocalypse RPG campaign).  While it might seem daunting to take on a new game, the rules are simple.

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Customer Reviews (4.8 / 5 · 5 reviews)

Mia ★★★★★

The worldbuilding is fantastic—the idea that monsters are cursed humans really hooked me from the first chapter. The rulebook explains this clearly and sets up some interesting moral dilemmas for players. I've already started planning my first session around uncovering that secret.

Avery K. ★★★★★

I wasn't expecting a tabletop RPG to make me feel uneasy about the monsters, but the twist that they're actually people who got cursed really stuck with me. The dusty, water-less setting comes through in every chapter, and my group ran a session the same weekend it arrived.

Mia ★★★★★

The worldbuilding is incredibly creative—monsters being cursed humans in a waterless desert gives the setting real depth. Already brainstorming campaign hooks based on that secret.