Rock Manor Games Online

Seas of Havoc

Seas of Havoc - Main image
$49 $70 In stock

Category: Board Game

Seas of Havoc is a naval skirmish game for 1-5 players where you captain a ship and engage in battle through the use of a deck of cards that dictate your ship’s movement and cannon fire. Each player begins with a unique deck of movement options defined by the ship they’ve chosen and special abilities dictated by the captain they’ve selected to command it. Players than compete to gain the most Infamy by recovering shipwrecks and battling it out on the high seas.

CONTENTS:
1 Board
1 First Player Marker
1 Rulebook
36 Starting Ship Cards
18 Character Cards
64 Market Cards
12 Ship Upgrades
50 Damage/Ref cards
6 Wooden Ships
18 Wooden Skiffs
6 Wooden Infamy
Trackers
4 Wooden Flags
30 Wooden Cannonballs
30 Coin Tokens
6 Rock Tokens
9 Shipwrecks
2 Dice
24 Solo Cards
1 Captain’s Log Sheet

Before you pay

Check the method and total at checkout.

When it ships

Allow for processing time as well as the journey to you.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
If you need a refund

Keep your order number and contact the store to start.

Please contact us for the refund processing timeframe before returning an item.

View policy
Delivery costs

Review the cost for your destination and chosen service.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Returning an item

Check the return conditions before sending anything back.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (4.0 / 5 · 5 reviews)

Evelyn ★★★★★

Played a 4-player game last weekend and the card-based movement kept everyone leaning over the table the whole time. Figuring out how to line up cannon fire with the cards in your hand is way more satisfying than just rolling dice. Already planning a solo run to try the 1-player mode.

Robert L. ★★★★★

The card-driven movement and cannon fire system is way more tactical than I expected, and every turn feels like a real command decision. Played with three people and it stayed tense right to the last broadside.

Matthew ★★★★☆

The card-driven movement took a round or two to click, but once it did the cannon fire felt genuinely tactical. Solo play works surprisingly well too, though I wish the rulebook explained a couple of the card interactions more clearly.