Rock Manor Games Online

Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale - Main image
$24 $40 In stock

Category: Board Game

Merchants of Magic is a crunchy roll-and-write set in the Set a Watch world. In Merchants of Magick, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.


Each round 4 polyhedral dice are rolled and you select 2 of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you'll start stocking items and earn potions that let you manipulate the dice.


Adventurers are traveling from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have the exact item an Adventurer is looking for, you earn coin. If you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!


After 10 rounds, the player who has earned the most coin is declared the winner.

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United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

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Customer Reviews (4.4 / 5 · 5 reviews)

Joshua ★★★★★

The dice-rolling tension of crafting items and researching spells keeps every turn interesting, and the crunchy decisions really payoff once you start chaining combos. I've played three sessions already and the roll-and-write mechanics feel fresh each time, even on repeat plays.

Lucy F. ★★★★★

I've played a lot of roll-and-writes and this one actually makes you think about sequencing your sales instead of just filling boxes. Researching spells to stock the shoppe keeps every turn interesting, and my wife beat me by one gold on our first game.

Ella F. ★★★★★

The roll-and-write loop of crafting items and researching spells keeps pulling me back for one more round, and the shoppe theme actually comes through instead of feeling pasted on. Solo plays in about 30 minutes, which is perfect after work.